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Video game · Personal project

Afterfall Rising

A real-time strategy game in the vein of Warcraft III

In development

Period
In development
Role
Design and development
Stack
Unreal Engine · C++ · Mixamo
Afterfall Rising screenshot: Captain Aldric Vauclair and his squad of guards in a village

The game

Afterfall Rising is a single-player real-time strategy game combining tactical battles, heroes who grow and a narrative campaign, set in a dark-fantasy medieval world.

In a world scarred by the Fall, human lordships, a vampire aristocracy and the peoples of the mists fight for survival. Through several points of view, the player uncovers their conflicts, alliances and secrets: every victory can call into question the cause they fight for.

Lead your troops, develop your heroes' abilities and equip them with relics. Between sieges, exploration, infiltration and village defence, the campaign blends strategy and adventure, with a painterly 3D art direction.

AI as a production tool

AI is used for C++ programming and tooling scripts, visual concepts and 3D models, story and dialogue writing, balancing suggestions and automated checks. Animations combine Mixamo with custom scripts. Artistic choices and final results are reviewed and approved by me.

Status

The game is in development on Unreal Engine, targeting Windows first. Screenshots show a development build.

Afterfall Rising screenshot: the squad facing a wolf pack threatening charcoal burners
Afterfall Rising screenshot: the squad facing a wolf pack threatening charcoal burners

More work

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